JumpXn live studio: a presenter introduces a ghost replay of a BMX jump, with rider clips from Dublin, Portugal, Wales and Austria and RipTags QR panels
ONE SMALL INTERACTION. A WHOLE NEW POSSIBILITY.

THE WORLD.
BROUGHT
TO LIFE.

A ramp. A room. A tiny tag.
What happens next is the exciting part.

A place with a story. A movement worth learning. A product you can feel. Pick a world. See what you can set in motion.

JUMPXN LIVE × RIPTAGS
YOUR FOOTAGE. OUR LIVE SHOW.
SPONSORSHIP CONCEPT
PLACE. SCAN. WATCH / LISTEN.SPORT · PLACES · PRODUCTSYOUR TURN STARTS BELOW
THE RIPPLEXN IDEA

The obvious is already taken.
We listen to everything else.

SMALL SIGNALS.
MEANINGFUL EXPERIENCES.
HOW IT WORKS

THE WORLD IS TALKING.
WE LISTEN TO EVERYTHING ELSE.

A complaint on social media. A crack appearing in a wall. A change in temperature. A sound nobody noticed.

Individually, they might mean nothing.

Together, they might change everything.

01

WE LISTEN.

To social media. Customer conversations. Emerging backlash. Public opinion. Sensors. Sound. Images. And signals most people never think to look for.

We're interested in what people are saying — and what the physical world might be telling us.

02

WE LOOK CLOSER.

We connect observations to real places, products and moments in time.

A photograph becomes a reference. A sound becomes a clue. A tiny physical change becomes something we can investigate.

We look for patterns, compare evidence and distinguish meaningful changes from background noise.

03

WE MAKE IT MATTER.

Sometimes that means giving a landlord a clearer picture of damp.

Sometimes it means helping a brand understand why customers are turning against a product.

And sometimes it means transforming an ordinary physical object into an extraordinary interactive experience.

WE LISTEN. WE LOOK. WE CONNECT THE DOTS.Because the obvious is already taken.

01 / THREE WORLDS. YOUR MOVE.

THIS GETS BETTER
WHEN YOU TRY IT.

Find the moment. Reveal the story. Trigger a response. Three ways to make something ordinary feel extraordinary.

Your first experience starts here.
0 / 3 tried
Illustrative ramp and golden digital twin
JUMPXN / TIMING EXPLORERSIMULATED SESSION
REFERENCE CUE

THAT ONE MOMENT.
NOW LOOK CLOSER.

Explore the relationship between a reference cue and your response.

WATCH. COMPARE. PRACTISE.
YOUR CHALLENGE / FIND ZERO

CAN YOU LINE IT UP?

Move your response earlier or later. Find the reference moment. Hit replay and watch the difference.

EARLIERREFERENCELATER
65 ms after the reference cue.

Interactive concept. Timing is set by you, not measured from a rider. The trace and image are illustrative. No training benefit is claimed.

Explore JumpXn
02 / ONE IDEA. DIFFERENT WORLDS.

TAKE IT INTO
YOUR WORLD.

The experience is the beginning. Choose the product that connects with your sport, your place or your next idea.

THE NEXT BIG MOMENT
CAN START SMALL.

A ramp. A wall. A table. Give it an identity, connect the observations and explore what they could mean. Start with a simple interaction; add sensing or feedback where it serves a useful purpose.

03 / THE COMPANY WE'RE BUILDING

GREAT TECHNOLOGY.
GIVE IT A WORLD
TO PLAY IN.

We're building a physical experience company: developing applications, interactive software and product ideas around what people can see, hear, feel and do.

THE PARTNERSHIP OPPORTUNITY

You bring a remarkable capability.
We bring an experience to build around it.
Together, we test what people will use.

From “look what it can do”
to “let me have a go.”

Our role is to connect an application, its software experience and a clear product story. With hardware and commercial partners, the next step is a working integration, an agreed test and a pilot with a real buyer.

01 / APPLICATION

Give the technology a job.

A rider practising timing. A property owner following a repair. A brand inviting people to interact. Start with a specific person and something worth doing.

02 / PARTICIPATION

Build something people want to try.

Combine interaction design, replay, storytelling and feedback into a demonstration people can understand, take part in and talk about.

03 / VALIDATION

Make the result worth believing.

Agree what the prototype must do. Measure its behaviour, capture what fails and learn from participants before expanding the promise.

04 / COMMERCIAL PATH

Give it a reason to become a product.

Identify the buyer and route to market. Test willingness to pay. Work through component cost, integration effort, supply and support before planning volume.

WHAT WE BRING TO THE CONVERSATION

Application concepts. Interactive demonstrations. Experience design. A proposed product and pilot brief.

WHAT WE WANT TO BUILD TOGETHER

Reliable sensing and feedback. Connected prototypes. Evidence from testing. A repeatable commercial offer.

FIRST COLLABORATION PROPOSALLet someone experience the timing of a professional.

Start with a stationary sports setup: capture an input, synchronise it with a replay and deliver a cue a participant can respond to.

One demonstrator.

A sensor, an interface and a feedback device working together. Hardware selection and integration are still to be agreed.

One agreed test.

Check timing repeatability, usability and reliability against acceptance criteria defined with the engineering team.

One commercial decision.

Define a pilot buyer, target unit cost and delivery scope. Decide whether the evidence supports the next stage.

A proposed brief for discussion. Budget, responsibilities, IP and supply arrangements would be agreed together.

INTERACTIVE CONCEPTS / EXPLORE ABOVEHARDWARE INTEGRATION / NEXT STEPPILOT RESULTS / TO BE ESTABLISHED
04 / LET'S MAKE THE NEXT THING PEOPLE WANT TO TRY

YOU MAKE
THE TECHNOLOGY.
LET'S MAKE
THE MOMENT.

Let's make an experience people care about. Bring a sensor, material, actuator or connected device. Together, we can define one useful prototype around a real person, a real place and a clear outcome.

Component makers. Hardware teams. Sports and venue partners. Brands and creators.
Bring us the thing you can't stop thinking about.

01 / DEFINE THE EXPERIENCE02 / TEST THE CONNECTION03 / MEASURE WHAT WORKS
05 / TALK TO US

BRING US THE THING
YOU CAN'T STOP THINKING ABOUT.

A sensor, a material, a place, a product or a partnership idea. Send it here and the team will reply personally.

Topic: General enquiry

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